Frequently Asked Questions

General

Wins League Fantasy currently offers leagues for the NFL, NBA, MLB, NHL, and Premier League. If we don't offer the league you are looking for, let us know. We hope to add support for more leagues in the future.

Free Leagues can have anywhere from 2-10 players, while Patron Leagues support 2-20 players. Even if you can only find a few friends to join your league, Wins League Fantasy still works great for small groups!

Wins League Fantasy currently supports three different ways to conduct your draft:

Standard Draft: This is your classic snake-style draft administered by Wins League Fantasy. Each round, players take turns picking a team where the order of picks reverses each round. For drafts where players pick an odd number of teams each, by default the order of the picks in the last two rounds is modified so that the sum of the players' draft positions are as equal as possible.

WINS LEAGUE FANTASY Auction Draft: (Patron Leagues only) Compared to Standard drafts, our Auction draft format offers a more fair and strategic way to play Wins League Fantasy. Each player starts with a set amount of auction money to bid for teams with. Teams are drawn one at a time in random order. Players continually bid for the current team until all but the highest bidder passes. The highest bidder claims the team and the next random team is drawn. The draft ends once all teams have been auctioned off. As some players will likely own more teams than others, the default lineup settings ensure that each player only scores some maximum number of their teams.

Offline Draft: Choose this format if you wish to run your draft in-person without using the Wins League Fantasy app. Once you complete your draft, you can manually assign owners to teams, allowing Wins League Fantasy to keep score for you.

In Free Leagues, players draft as many teams as possible such that everyone picks the same number of teams. Any leftover teams go unowned. For example, in a 10-player NFL Free League, each player drafts 3 teams while 2 teams remain unowned.

Patron Leagues offer more flexible settings, including the ability to include two copies per team in the draft. Patron Leagues also unlock Auction drafts where each player will likely draft a different number of teams. Note that in Auction drafts, all teams are owned by the end of the draft. Lineup settings can be configured, for example, to limit the maximum number of teams that each player scores.

When each player is set to draft an even number of teams, the recommended draft order follows the standard snake ordering where the order that players pick is reversed each round. When each player is set to draft an odd number of teams, however, the recommended draft order is a bit different. While all but the last two picks still follow the snake ordering, the last two picks are altered so that the sum of each player's picks are as close to equal as possible. This is to make drafts as fair as possible given that each player typically drafts only a few teams in a league.

Each player has two timers: a round timer and a bank timer. Both timers can be configured by the commissioner in the league settings. Your round timer governs how much time you have to make a single pick, while your bank timer governs extra time that can be spent across the whole draft should you need more than your round time to decide on a pick.

At the start of each round, your round timer will reset back to its starting value and begin to count down. It will continue to count down while awaiting your pick. If you make your pick before your round timer expires, 20% of the remaining time is added to your bank timer. However, if your round timer reaches zero, your bank timer will then start to count down. While your round timer resets after each round, your bank timer does not. Should both your round timer and bank timer reach zero, the system will auto pick for you for that round. Your round timer will reset for your next pick.

Yes, you can have an AI draft for you. To enable, head to the draft room and press the auto-pick / auto-bid button. The commissioner also has the ability to turn auto drafting on for any user at any time as they see fit.

Yes, you can run as many mock drafts as you would like for free. Mock drafts can be used to test different formats and settings. You can even run mock auction drafts for free or use other settings that are only available in Patron leagues. Once created, mock drafts are automatically filled with auto-draft players. In other words, mock drafts support exactly one human player.

Scoring aligns closely with how each sport awards points during the regular season:
  • NFL: 1 point per win. Ties are worth half a point.
  • NBA: 1 point per win. Note that the NBA's new Play-In Tournament games do not count towards regular season scoring.
  • MLB: 1 point per win.
  • NHL: 2 points per win and 1 point per overtime or shootout loss.
  • Premier League: 3 points per win and 1 point per draw.
In Free Leagues, your score is the cumulative points total of all the teams you drafted. The player with the most points wins the regular season. Patron Leagues support alternative settings where each player only scores points for their best teams that fill the league's lineup slots.

Playoffs are not technically scored. Wins League Fantasy simply keeps track of the league playoff bracket, showing who owns each of the teams involved. While the regular season scoring determines the regular season winner(s), we also recommend declaring the owner(s) of the championship-winning team as the playoff winner(s). An exception is the Premier League where there is no postseason.

While Free Leagues are restricted to just one copy (owner) per team, Patron Leagues give you the option to the option to have two copies per team. Each copy is treated as an independent team. Thus, with two copies per team, each team can be drafted twice in the draft, and two players can end up owning a copy of the same team. One player can even draft the same team twice. Each copy takes up a slot in the player's lineup just like any other team and is scored just like any other team. We recommend using two copies per team in Patron Leagues with a lot of players so that each player owns at least a few teams.

All wins/points already accumulated by teams are inherited upon drafting them. This means that you will want to take teams' current records into account when deciding which teams to draft.

The draft room lists each team's odds of winning the league championship. After the draft, the opening odds listed on the draft page show each team's odds at the time the draft took place.

Scores for on-going games are updated about every 20 minutes. League standings are updated immediately once the final score is posted.

Lineups and Tiebreakers

In the league settings, the commissioner can set up how many lineup slots each player has. These lineup slots dictate how many of a player's teams score from each division, conference, or the league for regular season scoring.

Free Leagues are restricted to only league slots equal to the number of teams each player drafts. In other words, all teams that each player drafts count toward the player's regular season point totals. For example, in a 10-player Free League for the NFL, each player will draft 3 teams and whoever has the most combined wins among their 3 teams wins the regular season (ties are worth half a win).

In Patron Leagues, lineup settings can be customized. The commissioner determines how many teams each player will score from each division, each conference, or from the league in general. For example, in an NFL league, the commissioner could set up 1 set of conference slots and 1 league slot per player. Under these lineup settings, each player's regular season score would be equal to the sum of the number of wins earned by their best-performing AFC team, the wins earned by their best-performing NFC team, and the wins earned by their next best-performing team from either conference. Lineup settings like these are ideal for Auction draft leagues where players may draft different numbers of teams. In such leagues, lineup settings can create interesting draft strategies and ensure that players do not win the league simply by drafting the most teams.

Free Leagues: Ties are broken by summing all but the lowest scoring team that each person owns. In other words, each player's lowest scoring team is removed from their total to produce their tiebreaker score. For example, in a 10-player league where each player owns 3 teams, ties are broken by totaling the points earned by each player's top 2 scoring teams only. Any remaining ties are successively broken by removing the next lowest scoring team from each player's total. If some players still remain tied (wow!), then the following additional tiebreakers are used:

  • NFL leagues: Point differential among all teams owned.
  • NBA leagues: Division wins among all teams owned.
  • MLB leagues: Division wins among all teams owned.
  • NHL leagues: Regulation wins among all teams owned.
  • PL leagues: Goal differential among all teams owned.
If somehow the tie is still not broken, then ties are successively broken by removing the lowest scoring team from each player's total according to these tiebreaker scores. Any further ties (holy cow!) simply remain tied.

Patron Leagues: By default, Standard drafts use the same first tiebreaker as Free leagues. Patron Leagues, however, support bench teams that do not contribute to each player's normal score. Before the draft, the commissioner can customize the first tiebreaker according to the tiebreaker lineup settings. Additional ties are successively broken by adding each player's best bench team to their total. If this fails to break the tie, then the lowest scoring team is successively removed from each player's total, just like Free Leagues. Any further ties are broken similar to Free Leagues depending on the sport, but first successively adding bench teams before successively removing the lowest scoring teams.

Auction Drafts (Patron Leagues only)

At the start of each round, a random team from the list of teams remaining is put up for bid. Unlike most auction drafts in fantasy sports where players choose who to put up for bid, our random team choice speeds up the draft. It also injects a higher degree of uncertainty into the draft as teams can appear in any order, making each draft play out very differently.

Each round, you decide the maximum amount of auction money that you are willing to pay for the current team up for bid. The system will then bid on your behalf only as much as is needed for you to have the highest bid, and only up to your maximum amount. If you are familiar with eBay, this bidding format is quite similar. You are free to change your maximum bid during the round so long as your new maximum bid is as least as high as the current highest bid. Should the bidding go above your maximum bid, you can either increase your maximum bid or pass. Passing stops your active bid timer and means you are out for the round. Once all but the highest bidder passes, the highest bidder claims the team, pays their bid, and a new round starts.

At the start of each round, all players must secretly provide an opening bid. Once all opening bids are in, the opening bids are revealed and bidding continues as normal. Note that the highest bidder's maximum bid is not revealed - only an amount necessary to claim the highest bid is revealed.

Opening bids are in place to eliminate race situations where two players want to pay the same amount for the current team up for bid. Instead of the highest bidder being the player who enters their bid the fastest, ties for the highest opening bid are instead broken by the tiebreaker chip. When two or more players are tied for the highest opening bid, the player holding or closest to holding the tiebreaker chip next gets priority. At the end of each round, the tiebreaker chip moves to the next person in the draft line. The tiebreaker chip only applies for opening bids - once all opening bids are in, bidding becomes first come first served. Note that an opening bid of $0 is a valid bid.

Each player has two timers: a round timer and a bank timer. Both timers can be configured by the commissioner in the league settings. Your round timer governs how much time you have to bid in each round, while your bank timer governs extra time that can be spent across the whole draft should you need more than your round time to decide on a bid.

At the start of each round, your round timer will reset back to its starting value and begin to count down. It will continue to count down while awaiting an action from you. If you pass or the round ends while you still have time remaining on your round timer, 20% of the remaining time is added to your bank timer. However, if your round timer reaches zero, your bank timer will then start to count down. While your round timer resets after each round, your bank timer does not. Should both your round timer and bank timer reach zero, you will automatically pass for the round.

The projected bid is the "fair" amount of auction money a team is worth according to their championship odds, assuming that everyone spends all of their auction money. It is equal to the sum of all players' starting auction money, times the team's odds of winning the league championship. You can use the projected bid as a guideline for your bidding strategy, but in no way does it represent the optimal bid for a team in every circumstance.

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