Wins League Fantasy currently supports three different ways to conduct your draft:
Standard Draft: This is your classic snake-style draft administered by Wins League Fantasy. Each round, players take turns picking a team where the order of picks reverses each round. For drafts where players pick an odd number of teams each, by default the order of the picks in the last two rounds is modified so that the sum of the players' draft positions are as equal as possible.
WINS LEAGUE FANTASY Auction Draft: (Patron Leagues only) Compared to Standard drafts, our Auction draft format offers a more fair and strategic way to play Wins League Fantasy. Each player starts with a set amount of auction money to bid for teams with. Teams are drawn one at a time in random order. Players continually bid for the current team until all but the highest bidder passes. The highest bidder claims the team and the next random team is drawn. The draft ends once all teams have been auctioned off. As some players will likely own more teams than others, the default lineup settings ensure that each player only scores some maximum number of their teams.
Offline Draft: Choose this format if you wish to run your draft in-person without using the Wins League Fantasy app. Once you complete your draft, you can manually assign owners to teams, allowing Wins League Fantasy to keep score for you.
In Free Leagues, players draft as many teams as possible such that everyone picks the same number of teams. Any leftover teams go unowned. For example, in a 10-player NFL Free League, each player drafts 3 teams while 2 teams remain unowned.
Patron Leagues offer more flexible settings, including the ability to include two copies per team in the draft. Patron Leagues also unlock Auction drafts where each player will likely draft a different number of teams. Note that in Auction drafts, all teams are owned by the end of the draft. Lineup settings can be configured, for example, to limit the maximum number of teams that each player scores.
Each player has two timers: a round timer and a bank timer. Both timers can be configured by the commissioner in the league settings. Your round timer governs how much time you have to make a single pick, while your bank timer governs extra time that can be spent across the whole draft should you need more than your round time to decide on a pick.
At the start of each round, your round timer will reset back to its starting value and begin to count down. It will continue to count down while awaiting your pick. If you make your pick before your round timer expires, 20% of the remaining time is added to your bank timer. However, if your round timer reaches zero, your bank timer will then start to count down. While your round timer resets after each round, your bank timer does not. Should both your round timer and bank timer reach zero, the system will auto pick for you for that round. Your round timer will reset for your next pick.
Yes, you can have an AI draft for you. To enable, head to the draft room and press the auto-pick / auto-bid button. The commissioner also has the ability to turn auto drafting on for any user at any time as they see fit.
Yes, you can run as many mock drafts as you would like for free. Mock drafts can be used to test different formats and settings. You can even run mock auction drafts for free or use other settings that are only available in Patron leagues. Once created, mock drafts are automatically filled with auto-draft players. In other words, mock drafts support exactly one human player.
In the league settings, the commissioner can set up how many lineup slots each player has. These lineup slots dictate how many of a player's teams score from each division, conference, or the league for regular season scoring.
Free Leagues are restricted to only league slots equal to the number of teams each player drafts. In other words, all teams that each player drafts count toward the player's regular season point totals. For example, in a 10-player Free League for the NFL, each player will draft 3 teams and whoever has the most combined wins among their 3 teams wins the regular season (ties are worth half a win).
In Patron Leagues, lineup settings can be customized. The commissioner determines how many teams each player will score from each division, each conference, or from the league in general. For example, in an NFL league, the commissioner could set up 1 set of conference slots and 1 league slot per player. Under these lineup settings, each player's regular season score would be equal to the sum of the number of wins earned by their best-performing AFC team, the wins earned by their best-performing NFC team, and the wins earned by their next best-performing team from either conference. Lineup settings like these are ideal for Auction draft leagues where players may draft different numbers of teams. In such leagues, lineup settings can create interesting draft strategies and ensure that players do not win the league simply by drafting the most teams.
Free Leagues: Ties are broken by summing all but the lowest scoring team that each person owns. In other words, each player's lowest scoring team is removed from their total to produce their tiebreaker score. For example, in a 10-player league where each player owns 3 teams, ties are broken by totaling the points earned by each player's top 2 scoring teams only. Any remaining ties are successively broken by removing the next lowest scoring team from each player's total. If some players still remain tied (wow!), then the following additional tiebreakers are used:
Patron Leagues: By default, Standard drafts use the same first tiebreaker as Free leagues. Patron Leagues, however, support bench teams that do not contribute to each player's normal score. Before the draft, the commissioner can customize the first tiebreaker according to the tiebreaker lineup settings. Additional ties are successively broken by adding each player's best bench team to their total. If this fails to break the tie, then the lowest scoring team is successively removed from each player's total, just like Free Leagues. Any further ties are broken similar to Free Leagues depending on the sport, but first successively adding bench teams before successively removing the lowest scoring teams.
At the start of each round, all players must secretly provide an opening bid. Once all opening bids are in, the opening bids are revealed and bidding continues as normal. Note that the highest bidder's maximum bid is not revealed - only an amount necessary to claim the highest bid is revealed.
Opening bids are in place to eliminate race situations where two players want to pay the same amount for the current team up for bid. Instead of the highest bidder being the player who enters their bid the fastest, ties for the highest opening bid are instead broken by the tiebreaker chip. When two or more players are tied for the highest opening bid, the player holding or closest to holding the tiebreaker chip next gets priority. At the end of each round, the tiebreaker chip moves to the next person in the draft line. The tiebreaker chip only applies for opening bids - once all opening bids are in, bidding becomes first come first served. Note that an opening bid of $0 is a valid bid.
Each player has two timers: a round timer and a bank timer. Both timers can be configured by the commissioner in the league settings. Your round timer governs how much time you have to bid in each round, while your bank timer governs extra time that can be spent across the whole draft should you need more than your round time to decide on a bid.
At the start of each round, your round timer will reset back to its starting value and begin to count down. It will continue to count down while awaiting an action from you. If you pass or the round ends while you still have time remaining on your round timer, 20% of the remaining time is added to your bank timer. However, if your round timer reaches zero, your bank timer will then start to count down. While your round timer resets after each round, your bank timer does not. Should both your round timer and bank timer reach zero, you will automatically pass for the round.